Tagged: VFX

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Houdini: wold position pass

It is useful in comp to have wold position information in RGB as one of rendering passes. 1) Create transform VOP in the shader 2) Connect “P” from global variables VOP to the transform...

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Garuesh – Particle snake

One of big shots in my thesis project is almost done. It is the shot of Medusa’s foster mother, Garuesh. (This is one character I created for my story, so she is not in...