One of big shots in my thesis project is almost done.
It is the shot of Medusa’s foster mother, Garuesh. (This is one character I created for my story, so she is not in Greek myth.)
The character is a huge snake formed by many small snakes.
I’ve worked on her since last Fall.
This is the first sketch I drew.
I had to animate herself as well as small snakes.
Therefor, I made procedural animation for the small snakes forming her body.
I used Houdini to do this crowd sim.
Basically small snakes are driven by particle.
However, I can’t just copy snakes to particle because each snakes have to deformed based on the shape of Garuesh’s body and her movement.
I did many experiments not only for the procedural animation but also tweaks for memory effeciency.
After the try and error, I could get effects what I want.
Some of the snakes never listen to me, so just delet them one by one.
I also made procedural shader for snakes to make variation.
I think its working very good.
This is what I’ve done so far.