Author: hiro
Houdini: wold position pass
It is useful in comp to have wold position information in RGB as one of rendering passes. 1) Create transform VOP in the shader 2) Connect “P” from global variables VOP to the transform...
It is useful in comp to have wold position information in RGB as one of rendering passes. 1) Create transform VOP in the shader 2) Connect “P” from global variables VOP to the transform...